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We'll use the WebClient class to download the Google home page.
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The .NET framework has a couple of
ways we can send and receive data but
0:00
we're going to use a simple one,
web client.
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I've included links in the notes for
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other ways to make web requests
that include some more options.
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We'll do a quick example of using web
client to download the Google home page
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HTML body.
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In our program class,we'll create
a new method to do the work.
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Clean this up a little bit.
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Okay, public static
string GetGoogleHomePage,
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we'll need to use the webClient class
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which is in the system.net namespace.
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We'll use our quick action trick so
that Visual Studio will add it for
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us, var webClient = new WebClient.
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Remember the shortcut key?
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It's a shortcut that I recommend you
memorize because it's really useful,
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Control+Period and using System.NET.
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Bam we've got a namespace, let's see
what methods we've got on our web client
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object, webClient.DownloadData,
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that sounds like something we could use.
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It returns a byte array, we'll need to
convert the byte array to a stream and
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then use a StreamReader to read it for us.
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First let's create a variable
to hold our byte array, byte
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googleHome = and
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our download data method
takes a string address.
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So we can just type in
https:// www.google.com.
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Now that we've got our byte array,
we need a stream to put it in.
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We haven't actually used a stream directly
yet because the version of StreamReader we
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used took a file and created
the stream for us behind the scenes.
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Stream stream = new Stream.
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We can't instantiate a Stream object,
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because the Stream class
itself is abstract.
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Abstract classes are kind of
like interfaces, but not.
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They can't be instantiated and
must be inherited from.
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Unlike interfaces they can
have some implementation and
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a class can only inherit
from one abstract class.
2:35
I've included a little more information
about abstract classes in the notes.
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Let's go check out the docs and
see if there's something else we can use.
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I'll click on Stream and hit F1.
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Okay, here's all the different classes
that inherit from Stream, BufferedStream,
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FileStream, our byte array
is already in memory.
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So let's see what this is, MemoryStream.
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Creates a stream whose
backing store is memory.
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Let's take a look at the constructors.
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Ok, we can create an instance of
a memory stream with a byte array.
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Let's go back to our code,
so here we can say,
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don't forget our using(var
stream = new MemoryStream and
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we'll pass it our array of (googleHome).
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So now that we have our stream we
need a stream reader using (var
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reader = new StreamReader and
we'll pass it the stream.
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And now we need our curly braces,
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on the reader object we can
just return reader.ReadToEnd.
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Return, I want to call out why I'm
using the var keyword here instead of
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declaring the variable
with the class name.
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We can technically use the var keyword for
all these variables because the compiler
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can interpret the type by what
follows the assignment operator.
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So here where we type far reader,
the compiler knows that it will
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be a stream reader because we're
assigning it to a new stream reader.
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I like to use the var keyword
because it's much faster but
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I only like to use it when it's
very obvious what the type is.
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So up here with our googleHome variable,
I used a byte array to declare
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the type instead of using var, because
even though the compiler can figure out
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what it would be, it's easier for
someone else who's reading this code
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to know the variable type without having
to hover over the download data method.
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Back up in Main, let's call our
GetGoogleHomepage method and
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print out the result to the console,
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Console.WriteLine(GetGoogleHomePage).
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And I'll comment out all
this stuff up here for now
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by holding down the CTRL and
pressing K then C.
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I forgot this line here too.
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Now let's run it with CTRL+F5.
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Well then, there's the home page body for
Google, a browser would take that and
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render us the page.
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