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  • Nehemiah Reese
    Nehemiah Reese
    17,692 Points

    Why aren't we giving the * to the CGPoint parameters in the methods?

    Posted November 18, 2015 6:17pm by Nehemiah Reese
    Nehemiah Reese
    17,692 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    1 Answer

  • Nehemiah Reese
    Nehemiah Reese
    17,692 Points

    Machine node showed and animated the first time running. After I stopped and ran it again it disappeared. Any help?

    Posted November 17, 2015 11:33pm by Nehemiah Reese
    Nehemiah Reese
    17,692 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Basic Actions and Animations: Part 1

    1 Answer

  • J R
    J R
    2,037 Points

    SpaceCat child

    Posted August 2, 2015 9:50pm by J R
    J R
    2,037 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 1

    1 Answer

  • alex3
    alex3
    5,387 Points

    Just shoot forward?

    Posted July 30, 2015 12:11pm by alex3
    alex3
    5,387 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    0 Answers

  • Jason Meinzer
    Jason Meinzer
    3,679 Points

    Why are my projectile sprites moving so ridiculously slow, at a snails pace?

    Posted April 12, 2015 4:58am by Jason Meinzer
    Jason Meinzer
    3,679 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    1 Answer

  • Erion Vlada
    Erion Vlada
    13,496 Points

    What is the point

    Posted April 6, 2015 12:41pm by Erion Vlada
    Erion Vlada
    13,496 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    0 Answers

  • Craig Pedley
    Craig Pedley
    1,329 Points

    self.parent.frame.size.width returns nothing?

    Posted March 29, 2015 11:42am by Craig Pedley
    Craig Pedley
    1,329 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    0 Answers

  • Michael O'Connor
    Michael O'Connor
    1,111 Points

    Question about how nodes delete

    Posted February 1, 2015 9:52pm by Michael O'Connor
    Michael O'Connor
    1,111 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    1 Answer

  • Shaun Kelly
    Shaun Kelly
    5,648 Points

    Projectile not working ?

    Posted January 11, 2015 11:55pm by Shaun Kelly
    Shaun Kelly
    5,648 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    0 Answers

  • Shaun Kelly
    Shaun Kelly
    5,648 Points

    Questions about self.position and calculating Y coordinates

    Posted January 5, 2015 6:20pm by Shaun Kelly
    Shaun Kelly
    5,648 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    1 Answer

  • Shaun Kelly
    Shaun Kelly
    5,648 Points

    I don't understand how the blue point is (X3, Y3) !?

    Posted January 4, 2015 9:12pm by Shaun Kelly
    Shaun Kelly
    5,648 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Quick Math Lesson

    2 Answers

  • Maarten Tolhuijs
    Maarten Tolhuijs
    13,349 Points

    Alternative fade method

    Posted November 30, 2014 3:37pm by Maarten Tolhuijs
    Maarten Tolhuijs
    13,349 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Extra Credit

    2 Answers

  • Aurelian Spodarec
    Aurelian Spodarec
    7,369 Points

    Okay , so i went throw the projectile tutorial/ lesson and uh whats happening ? ;p

    Posted November 5, 2014 12:02am by Aurelian Spodarec
    Aurelian Spodarec
    7,369 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    0 Answers

  • Fred Lawton
    Fred Lawton
    5,904 Points

    SpaceCats could fail

    Posted August 27, 2014 5:23pm by Fred Lawton
    Fred Lawton
    5,904 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    1 Answer

  • rishavatreya
    rishavatreya
    4,945 Points

    Invalid operands to binary expression ('CGFloat' (aka 'double') and 'id')

    Posted August 15, 2014 4:23am by rishavatreya
    rishavatreya
    4,945 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Basic Actions and Animations: Part 1

    0 Answers

  • Soren Peterson
    Soren Peterson
    3,255 Points

    SpriteKitNode displays a large red x when I load an image from an atlas.

    Posted August 14, 2014 5:34am by Soren Peterson
    Soren Peterson
    3,255 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Basic Actions and Animations: Part 1

    4 Answers

  • James Brown
    James Brown
    2,095 Points

    SIGABRT Error in main.m

    Posted July 14, 2014 2:20am by James Brown
    James Brown
    2,095 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    3 Answers

  • Aaron Eckhart
    Aaron Eckhart
    3,341 Points

    Why would a plist for constants be better for a game with multiple levels? Can anyone expound on that for me? Thanks

    Posted July 7, 2014 3:25am by Aaron Eckhart
    Aaron Eckhart
    3,341 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Managing Constants

    4 Answers

  • Ghaz Sabh
    Ghaz Sabh
    5,005 Points

    shooting projectiles

    Posted July 5, 2014 5:21pm by Ghaz Sabh
    Ghaz Sabh
    5,005 Points
    • iOS
    • Build a Game with Sprite Kit
    • Actions and Animations
    • Shooting Projectiles using SKAction: Part 2

    7 Answers

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