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5,648 PointsProjectile not working ?
Projectile.m
#import "Projectile.h"
@implementation Projectile
+(instancetype)projectileAtPostion:(CGPoint)position {
Projectile *projectile = [Projectile spriteNodeWithImageNamed:@"projectile_1"];
projectile.position = position;
return projectile;
}
-(void) moveTowardsPosition:(CGPoint)position {
//GUIDLINES
// slope = (Y2 - Y1) / (X2 - X1)
// Y2 - Y1 = slope (X2 - X1)
// Y2 = slope * X2 - slope * X3 + Y3
float slope = (position.y - self.position.y) / (position.x - self.position.x);
float offscreenX;
if (position.x <= self.position.x) {
offscreenX = -10;
}
else {
offscreenX = self.parent.frame.size.width + 10;
//spfsw
}
float offscreenY = slope * position.x - slope * self.position.x + self.position.y;
CGPoint offScreenPosition = CGPointMake(offscreenX, offscreenY);
//DISTANCE
//A + B = c
float distanceA = offScreenPosition.y - self.position.y;
float distanceB = offScreenPosition.x - self.position.x;
float distanceC = sqrtf(powf(distanceA, 2) + powf(distanceB, 2));
//SPEED
//distance = speed * time
//time = distance / speed
float time = distanceC / 400;
SKAction *moveProjectile = [SKAction moveTo:offScreenPosition duration:time];
[self runAction:moveProjectile];
}
@end
GamePlayScene.m
#import "GamePlayScene.h"
#import "Machine.h"
#import "SpaceCat.h"
#import "Projectile.h"
@implementation GamePlayScene
-(void)didMoveToView:(SKView *)view {
SKSpriteNode *background = [SKSpriteNode spriteNodeWithImageNamed:@"background_1"];
background.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame));
[self addChild:background];
Machine *machine = [Machine machineAtPosition:CGPointMake(CGRectGetMidX(self.frame), 13)];
[self addChild:machine];
SpaceCat *spaceCat = [SpaceCat spaceCatAtPosition:CGPointMake(CGRectGetMidX(self.frame), machine.position.y-3)];
[self addChild:spaceCat];
}
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
for (UITouch *touch in touches) {
CGPoint location = [touch locationInNode:self];
[self shootProjectileTowardsPosition:location];
}
SpaceCat *spaceCat = (SpaceCat*)[self childNodeWithName:@"SpaceCat"];
[spaceCat runAction];
}
-(void) shootProjectileTowardsPosition:(CGPoint)position {
Machine *machine = (Machine*) [self childNodeWithName:@"Machine"];
Projectile *projectile = [Projectile projectileAtPostion:CGPointMake(machine.position.x, machine.position.y+machine.frame.size.width+7)];
[self addChild:projectile];
[projectile moveTowardsPosition:position];
}
@end