Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Python Object-Oriented Python Dice Roller RPG Roller

Why Hand.roll() is not correct?

I followed the steps for this exercise. When I do like in the example and call Hand.roll(2), I do get two dice with a value up to 20. However, the exercise doesn't accept my code as valid. What I'm doing wrong?

dice.py
import random


class Die:
    def __init__(self, sides=2):
        if sides < 2:
            raise ValueError("Can't have fewer than two sides")
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __add__(self, other):
        return int(self) + other

    def __radd__(self, other):
        return self + other


class D20(Die):
    def __init__(self):
        super().__init__(sides=20)
hands.py
from dice import D20


class Hand(list):
    @property
    def total(self):
        return sum(self)

    @classmethod
    def roll(cls, number_dice):
        hand_roll = cls()
        for _ in range(number_dice):
            hand_roll.append(int(D20()))
        return hand_roll

2 Answers

Steven Parker
Steven Parker
231,268 Points

You're really close! But the challenge wants your method to return a list containing the actual D20 objects and not just their values. So leave off the "int" conversion.

Of course!! Thank you for your help.