Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialRoger Perelló
4,293 PointsWhy Hand.roll() is not correct?
I followed the steps for this exercise. When I do like in the example and call Hand.roll(2), I do get two dice with a value up to 20. However, the exercise doesn't accept my code as valid. What I'm doing wrong?
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, number_dice):
hand_roll = cls()
for _ in range(number_dice):
hand_roll.append(int(D20()))
return hand_roll
2 Answers
Steven Parker
231,268 PointsYou're really close! But the challenge wants your method to return a list containing the actual D20 objects and not just their values. So leave off the "int" conversion.
Roger Perelló
4,293 PointsOf course!! Thank you for your help.