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937 PointsWhy doesn't my score update whenever I catch a fly?
ScoreCounter using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class ScoreCounter : MonoBehaviour {
public static int score;
private Text scoreCounterText;
// Use this for initialization
void Start () {
score = 0;
scoreCounterText = GetComponent<Text> ();
}
// Update is called once per frame
void Update () {
scoreCounterText.text = score + " Flies";
}
} FlyPickup using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FlyPickup : MonoBehaviour {
[SerializeField]
private GameObject pickupPrefab;
//Determines if Gerald (the frog) collides with fly
void OnTriggerEnter(Collider other) {
//if the Collider other is tagged with "Player"...
if (other.CompareTag ("Player")) {
//...add the pickup particles...
Instantiate(pickupPrefab, transform.position, Quaternion.identity);
//...decrease the total number of flies...
FlySpawner.totalFlies--;
//...update the score...
ScoreCounter.score++;
Destroy (gameObject);
}
}
}