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Start your free trialIgor Latychev
Courses Plus Student 7,310 PointsWhy are all the flies disappearing?
Here is the code to the fly spawner and fly pickup, I just want to know if I did everything correctly because for some reason whenever I try to test the game out, the flies disappear and they don't respawn:
FlySpawner.cs using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FlySpawner : MonoBehaviour {
[SerializeField]
private GameObject flyPrefab;
[SerializeField]
private int totalFlyMinimum = 12;
private float spawnArea = 25f;
public static int totalFlies;
// Use this for initialization
void Start () {
totalFlies = 0;
}
// Update is called once per frame
void Update () {
// While the total number of flies is less than the minimum...
while(totalFlies < totalFlyMinimum) {
// ...then increment the total number of flies...
totalFlies++;
// ...create a random position for a fly...
float positionX = Random.Range(-spawnArea, spawnArea);
float positionZ = Random.Range(-spawnArea, spawnArea);
Vector3 flyPosition = new Vector3(positionX, 2f, positionZ);
// ...and create a new fly.
Instantiate(flyPrefab, flyPosition, Quaternion.identity);
}
}
} FlyPickup.cs using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FlyPickup : MonoBehaviour {
[SerializeField]
private GameObject pickupPrefab;
void OnTriggerEnter (Collider other) {
// If the Collider other is tagged with "Player"...
if (other.CompareTag ("Player")) {
// ...add the pickup particles...
Instantiate(pickupPrefab, transform.position, Quaternion.identity);
// ...decrement the total number of flies...
FlySpawner.totalFlies--;
Destroy (gameObject);
}
}
}
1 Answer
William Burton
9,045 PointsIt's not your code . .You likely have the pickupParticlesDestruction script attached to your Fly preFab.
Jascau Angela
2,242 PointsJascau Angela
2,242 PointsI have the same problem and I don't know why...