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139 PointsWhile testing in play mode the player does not move after pressing either wasd or arrow keys
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("Speed", 3f);
} else {
} playerAnimator.SetFloat ("Speed", 0f);
}
}
Some additional info:
Originally after my first try at the code I had an error saying something to the effect of "speed does not exist" so I went back and combed through the code to make sure all the punctuation looks correct and now I do not get any errors but the frog will not move beyond its stationary animation. I've made sure to save in mono before going to unity and then saving there. I've also tried closing and reopening the program.