Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialjc laurent
6,351 Pointswhere to start?
any clues?
class Point {
var x: Int
var y: Int
init(x: Int, y: Int){
self.x = x
self.y = y
}
}
class Machine {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(direction: String) {
print("Do nothing! Im a machine!")
}
}
// Enter your code below
2 Answers
Moritz Lang
25,909 PointsHi, you just have to follow the tasks provided by the callenge one by one. Doing so your solution should look similiar to this code:
class Robot: Machine {
override func move(direction: String) {
switch direction {
case "Up":
self.location.y += 1
case "Down":
self.location.y -= 1
case "Left":
self.location.x -= 1
case "Right":
self.location.x += 1
default:
break
}
}
}
jc laurent
6,351 Pointsthks Mate owe you an other one!