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Start your free trialKiefer Levine
6,184 PointsWhere is the frog being told to modify its transform?
I've been trying to work on a little project concurrently with this -- and I've tried working with Unity in the past, and I still have trouble making the animation controller behave as I want it to.
When I make something move, what I do is something like:
guy.transform.position += movement
I give "movement" its necessary modifiers separately. The problem I'm coming up to, in particular, is that as long as I input, the Animator Controller's Fixed Update check repeats and begins the animation again, so I only see however much of the animation occurs within the span of one Fixed Update. But the frog hops don't have this issue. How's that work? With the frog, we weren't shown how it moves, all we did was tell the Animator Controller to change animations, and I can't figure out how THAT causes movement.