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iOS Build a Simple iPhone App with Swift 2.0 Getting Started with iOS Development Swift Recap Part 2

isaac brakha
isaac brakha
6,781 Points

What should i do different

In the editor you've been provided with two classes - Point to represent a coordinate point and Machine. The machine has a move method that doesn't do anything because most machines are motionless.

Your task is to subclass Machine and create a new class named Robot. In the Robot class, override the move method and provide the following implementation. If you enter the string "Up" the y coordinate of the Robot's location increases by 1. "Down" decreases it by 1. If you enter "Left", the x coordinate of the location property decreases by 1 while "Right" increases it by 1.

Note: If you use a switch statement you can use the break statement in the default clause to exit the current iteration.

classes.swift
class Point {
    var x: Int
    var y: Int

    init(x: Int, y: Int){
        self.x = x
        self.y = y
    }
}


class Machine {
    var location: Point

    init() {
        self.location = Point(x: 0, y: 0)
    }

    func move(direction: String) {
        print("Do nothing! Im a machine!")
    }
}

// Enter your code below

class Robot: Machine {

  override init() {
   super.init()
   func move(direction: String)  { switch move {
    case "Up": self.location.y + 1
    case "Down": self.location.y - 1
    case "Left": self.location.x - 1
    case "Right": self.location.x + 1
    default: break
   }


   }
  }

}

1 Answer

Matthew Young
Matthew Young
5,133 Points

Your switch statement should be evaluating the parameter "direction", not "move". "move" is the name of the function you declared.

Also, you need to relocate the "move" function outside of the init() method. Once relocated, you need to add "override" before the word "func".