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1,154 Pointswhat is wrong with my script
using UnityEngine; using System.Collections;
public class BirdMovement : MonoBehaviour {
[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
// Use this for initialization
void Start () {
birdAgent = GetComponent<NavMeshAgent> ();
birdAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
// Set the bird's destination
birdAgent.SetDestination (target.position);
// Measure the magnitude of the NavMeshAgent's velocity
float speed = birdAgent.velocity.magnitude;
// Pass the velocity to the animator component
birdAnimator.SetFloat ("Speed", speed);
}
}