Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development

Isach Stevik
Isach Stevik
1,154 Points

what is wrong with my script

using UnityEngine; using System.Collections;

public class BirdMovement : MonoBehaviour {

[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;

// Use this for initialization
void Start () {
    birdAgent = GetComponent<NavMeshAgent> ();
    birdAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    // Set the bird's destination
    birdAgent.SetDestination (target.position);

    // Measure the magnitude of the NavMeshAgent's velocity
    float speed = birdAgent.velocity.magnitude;

    // Pass the velocity to the animator component
    birdAnimator.SetFloat ("Speed", speed);

}

}