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Start your free trialVenzislav Simeonov
2,804 PointsWhat can I do to make my game work? I don't know what to do.
The problem is with the start and end screen.
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
// Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// Prevent the follow camera from moving to it's game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the space bar...
if (gameStarted == true && Input.GetKeyUp (KeyCode.Space)) {
// ...start the game.
StartGame();
}
// If the player is no longer alive...
if (playerHealth.alive == false) {
// ...end the game...
EndGame();
// ...increment a timer to coun up to restarting...
restartTimer = restartTimer + Time.deltaTime;
// ...and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
// ...then reload the currently loaded level.
Application.LoadLevel (Application.loadedLevel);
}
}
}
private void StartGame () {
// Set the game state
gameStarted = true;
// Remove the start text
gameStateText.color = Color.clear;
// Allow the player to move
playerMovement.enabled = true;
// Allow the bird to move
birdMovement.enabled = true;
// Alow the camera to move
followCamera.enabled = true;
}
private void EndGame () {
// Set the game state
gameStarted = false;
// Show the game over text
gameStateText.color = Color.white;
gameStateText.text = "Game Over";
// Remove the player from the game
player.SetActive (false);
}
}
Stijn De Vrij
2,086 PointsStijn De Vrij
2,086 PointsWell the first thing that comes to mind is this
if (gameStarted == true)
I think you meant to check if gameStarted == false. At the moment your game will never be able to start.