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Python Object-Oriented Python Dice Roller RPG Roller

What am I supposed to do about hand length? Setting it to 0 when initializing and passing as argument for roll method...

OK, I'm getting a weird error and can't see how to fix it. Error is "can't get the length of hand." Well that's not a surprise when we're supposed to set the length with the "roll" method instead of in the init right??? I can arbitrarily set length in the init to say 0 or 5. When I run in Jupyter, the code gives me the length of the hand - 0 is still a length, so is 5. Now given how the prompt is set up, we're supposed to reset length when the roll method is called. My code correctly resets length with the roll method. So why can't the grader get length on a "Hand" instance, I have no idea!!! Here's my code

class Hand(list): def init(self, size=0, die_class=D20, *args, **kwargs): if not die_class: raise ValueError("You must provide a die class") super().init() for _ in range(size): self.append(die_class())

def roll(self, size, die_class=D20):
    super().__init__()
    self.size = size
    for _ in range(size):
        self.append(die_class())

def total(self):
    return sum(self)
dice.py
import random

class Die:
    def __init__(self, sides=2, *args, **kwargs):
        self.sides = sides
        self.value = random.randint(1, sides)

    def __int__(self):
        return self.value

    def __eq__(self, other):
        return int(self) + int(other)

    def __ne__(self, other):
        return int(self) != int(other)

    def __gt__ (self, other):
        return int(self) > int(other)

    def __lt__(self, other):
        return int(self) < int(other)

    def __ge__(self, other):
        return int(self) > int(other) or int(self) == int(other)

    def __le__(self, other):
        return int(self) < int(other) or int(self) == int(other)

    def __add__(self, other):
        return int(self) + int(other)

    def __radd__(self, other):
        return int(self) + int(other)

    def __repr__(self):
        return str(self.value)

class D20(Die):
    def __init__(self, value =0):
        super().__init__(sides=20, value=value)
hands.py
from dice import D20

class Hand(list):
    def __init__(self, size=0, die_class=D20, *args, **kwargs):
        if not die_class:
            raise ValueError("You must provide a die class")
        super().__init__()
        for _ in range(size):
            self.append(die_class())

    def roll(self, size, die_class=D20):
        self.size = size
        for _ in range(size):
            self.append(die_class())

    def total(self):
        return sum(self)

1 Answer

Steven Parker
Steven Parker
231,269 Points

The message may be a bit misleading, but here's a few hints:

  • the challenge expects to "get back an instance of Hand...", but "roll" isn't returning anything.
  • you may want to implement this as a class method
  • don't repeat code already done by __init__

Also, it looks like you added several new methods to "Die", but that's not part of the instructions. For best results with the challenges, do only what the instructions ask for.

Thanks this helped :-)