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Start your free trialJimmy Sweeney
5,649 PointsWhat am I doing wrong? RPG roller challenge.
I'm getting an error: TypeError: descriptor 'append' for 'list' objects doesn't apply to a 'int' object
If I change this line in the roll method:
cls.append(D20().value)
to
cls.append(D20())
I get the same error.
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, size):
for _ in range(size):
cls.append(D20().value)
return cls
2 Answers
Steven Parker
231,269 PointsYou were right to remove the ".value", but there are a few other issues:
- you need to import D20 from the other file
- "cls" represents the class, you need to create an instance yourself
- it will the be instance that you append to and finally return
Jimmy Sweeney
5,649 Points"cls" represents the class, you need to create an instance yourself it will the be instance that you append to and finally return
Got it! Thank you! I actually had tried that earlier but I was getting confused because
new_hand = Hand()
new_hand.role(2)
would result in new_hand being an empty list. To contrast:
new_hand = Hand.role(2)
results in a list with 2 random numbers between 1 and 20 (just like it is supposed to). I think I understand the reasoning... "roll" is a class method and can only be "done" (what is the right word to use here? "called on"?) on the class not on an object of the class. Let me know if that is accurate.
Steven Parker
231,269 PointsThat's exactly right. Glad I could help, and happy coding!