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Start your free trialRea Rahhal
Courses Plus Student 4,732 PointsUse of unresolved identifier FoodVendingMachine. I followed all the steps .don't know what's wrong
let vendingMachine:VendingMachine
required init?(coder aDecoder: NSCoder) {
do{
let dictionary = try PListConverter.dictionary(fromFile: "VendingInventory", ofType: "plist")
let inventory = try InventoryUnarchiver.vendingInventory(fromDictionary: dictionary)
self.vendingMachine = FoodVendingMachine(inventory:inventory)
}catch let error{
fatalError("\(error)")
}
super.init(coder: aDecoder)
}
Rea Rahhal
Courses Plus Student 4,732 PointsHere is VendingMachine.swift
import Foundation enum VendingSelection: String{ case soda case dietSoda case chips case cookie case sandwich case wrap case candyBar case popTart case water case fruitJuice case sportsDrink case gum
}
protocol VendingItem{ var price:Double {get} var quantity: Int{get set} } protocol VendingMachine{ var selection:[VendingSelection]{get} var inventory:[VendingSelection:VendingItem]{get set} var amountDeposited:Double {get set} init(inventory:[VendingSelection:VendingItem])
func vend(_ quantity:Int,_ selection:VendingSelection) throws
func deposit(_ amount:Double)
}
struct Item:VendingItem{ let price: Double var quantity: Int } enum InventoryError:Error{ case invalidResource case conversionFailure case invalidSelection } class PListConverter{ static func dictionary(fromFile name: String, ofType type: String) throws ->[String:AnyObject]{
guard let path = Bundle.main.path(forResource: name, ofType: type)else {
throw InventoryError.invalidResource
}
guard let dictionary = NSDictionary(contentsOfFile: path) as? [String:AnyObject] else{
throw InventoryError.conversionFailure
}
return dictionary
}
} class InventoryUnarchiver{ static func vendingInventory(fromDictionary dictionary:[String: AnyObject]) throws ->[VendingSelection:VendingItem]{ var inventory:[VendingSelection:VendingItem]=[:]
for(key,value) in dictionary{
if let itemDictionary = value as? [String:Any],let price = itemDictionary["price"] as? Double ,let quantity = itemDictionary["quantity"] as? Int{
let item = Item(price: price, quantity: quantity)
guard let selection = VendingSelection(rawValue:key)else{
throw InventoryError.invalidSelection
}
inventory.updateValue(item, forKey: selection)
}
}
return inventory
} class FoodVendingMachine:VendingMachine{
func vend(_ quantity: Int, _ selection: VendingSelection) throws {
}
func deposit(_ amount: Double) {
}
let selection:[VendingSelection]=[.soda, .dietSoda, .chips, .cookie, .sandwich, .candyBar, .popTart, .water,.wrap, .fruitJuice,.sportsDrink, .gum, .wrap]//read only property var inventory:[VendingSelection:VendingItem] var amountDeposited = 10.0 required init(inventory: [VendingSelection : VendingItem]) { self.inventory = inventory } } }
Taylor Smith
iOS Development Techdegree Graduate 14,153 PointsTaylor Smith
iOS Development Techdegree Graduate 14,153 PointsHi Rea! So this error means it's not seeing your FoodVendingMachine object. This could be because of a typo, or maybe you named it something else by accident. Can you upload you FoodVendingMachine object code so I can see it?