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Start your free trialMatthew Magee
8,772 PointsUnityEngine.Texture does not contain a definition for 'color'
I keep getting an UnityEngine.Texture does not contain a definition for 'color' error and a UnityEngine.Texture does not contain a definition for 'text' error for the lines in the startGame() and endGame() methods and i'm not sure how to fix it. I didn't see any errors pop up while he was typing the code in the video.
gameStateText.color = Color.clear; and gameStateText.color = Color.white; and gameStateText.text = "Game Over";
are the three problem lines, specifically the .color and .text part.
in the GameState script
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Texture gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
//Prevent the bird from moving at the start of the game
birdMovement.enabled = false;
//Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the space bar...
if(gameStarted == false && Input.GetKeyUp (KeyCode.Space)){
//... start the game.
StartGame();
}
// If the player is no longer alive...
if(playerHealth.alive == false){
//...end the game...
EndGame();
//...increment a timer to count up to restarting...
restartTimer = restartTimer + Time.deltaTime;
//...and if it reaches the restart delay...
if(restartTimer >= restartDelay){
//...then reload the currently loaded level.
Application.LoadLevel(Application.loadedLevel);
}
}
}
private void StartGame(){
//Set the game state
gameStarted = true;
//Remove the start text
gameStateText.color = Color.clear;
//Allow the player to move
playerMovement.enabled = true;
//Allow the bird to move
birdMovement.enabled = true;
//Allow the camera to move
followCamera.enabled = true;
}
private void EndGame(){
//Set the game state
gameStarted = false;
// Show the game over text
gameStateText.color = Color.white;
gameStateText.text = "Game Over";
//Remove the player from the game
player.SetActive (false);
}
}
2 Answers
Matthew Magee
8,772 PointsI just realized that monoDevelop autocorrect my variable
[SerializedField]
private Text gameStateText;
To:
[SerializedField]
private Texture gameStateText;
It's supposed to be a Text and not a Texture.
Caitlin Quintero Weaver
5,221 PointsYes, thank you for sharing!
Nick Pettit
Treehouse TeacherNick Pettit
Treehouse TeacherI'm glad you figured it out! Thanks for sharing the answer, too. :)
williamcook5
11,582 Pointswilliamcook5
11,582 PointsOops yeah I did the same thing.