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Game Development How to Make a Video Game Build and Share a Unity Game Build for Windows & OS X

Bobby Verlaan
Bobby Verlaan
29,538 Points

Unfortunately when opening the build on my Mac OSx it is giving me the message: Frogs And Logs quit unexpectedly.

I enjoyed the course so much! Thank you. I followed every step and it all worked, except for the build process. I followed the steps to build for mac, but unfortunately when opening the build my Mac is giving me this message: quit unexpectedly. Anyone experiencing the same problem? And anyone knows a fix?

== Below you find the key details of the error report: Process: FrogsAndLogs-build2 [26062] Path: /Users/USER/Documents/*/FrogsAndLogs-build2.app/Contents/MacOS/FrogsAndLogs-build2 Identifier: unity.DefaultCompany.Frogs and Logs Version: Unity Player version 5.1.3f1 (5.1.3f1) Code Type: X86 (Native) Parent Process: ??? [1] Responsible: FrogsAndLogs-build2 [26062] User ID: 501

Date/Time: 2015-09-07 16:25:34.198 +0200 OS Version: Mac OS X 10.10.5 (14F27) Report Version: 11 Anonymous UUID: 3F664BFB-C7AA-3964-9908-6CE6FE43262A

Sleep/Wake UUID: 8871C1DA-4151-498F-8C5A-FE381FDA2900

Time Awake Since Boot: 220000 seconds Time Since Wake: 31000 seconds

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000

Dyld Error Message: Symbol not found: _mono_set_dirs Referenced from: /Users/USER/Documents//FrogsAndLogs-build2.app/Contents/MacOS/FrogsAndLogs-build2 Expected in: /Users/USER/Documents//FrogsAndLogs-build2.app/Contents/MacOS/../Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib

6 Answers

Nick Pettit
STAFF
Nick Pettit
Treehouse Teacher

This is a known bug in Unity that should be fixed in today's release of Unity 5.2 - See the Unity 5.2 release notes here: http://unity3d.com/unity/whats-new/unity-5.2

Down at the bottom, one of the last bullet points says: "Mac: Fix startup crash in x86 player"

It looks like it was a bug introduced in the Unity 5.2 release candidates, but it looks like it made its way into Unity 5.1.3 as well.

John Steer-Fowler
John Steer-Fowler
Courses Plus Student 11,734 Points

Thanks for the clarification Nick!

Going to get the latest version to fix that issue then.

John Steer-Fowler
PLUS
John Steer-Fowler
Courses Plus Student 11,734 Points

Hey Bobby,

Thats no problem at all.

Just go back into Unity and re-build but where you chose to build Mac 86, choose the other option on the dropdown.

This should fix it.

Keep up the good work!

John Steer-Fowler
PLUS
John Steer-Fowler
Courses Plus Student 11,734 Points

Glad it is working for you now :D

Unfortunately I am not sure 'why' it doesn't work. I came across the same issue on my Mac and I just changed settings until it worked.

Bobby Verlaan
Bobby Verlaan
29,538 Points

Ok. Thnks for your help though, it did the trick! :-)

Bobby Verlaan
Bobby Verlaan
29,538 Points

Hi John,

Choosing the Architecture to be x86_64 instead of the x86 option did the trick. It now plays. Thank you!

How come the explanation Nick gave in the video about choosing the x64 architecture should also be default for 64bit machines doesn't apply to my laptop?

Bobby

Chuck Neely
Chuck Neely
2,817 Points

Fantastic tutorial nick, really enjoyed it - Thanks!

I also hit this unity bug on OS X, I can confirm that choosing the x86_64 option when building fixes the issue.

@Nick any plans for future courses? I'd love to see a tutorial on making prefabs, or maybe some more advanced UI, or more advanced coding techniques. Either way, I'm looking forward to playing around more with Unity!

Chuck

Nick Pettit
Nick Pettit
Treehouse Teacher

Yes! We're committed to games as a major topic area at Treehouse, just like mobile and web. You can see announced courses on our public roadmap: https://teamtreehouse.com/roadmap

We're releasing 3D Art with Maya LT soon and then Unity Basics in about a month. From there, we plan to continue releasing courses on game development, game art, and likely game design a little further down the road.

Chuck Neely
Chuck Neely
2,817 Points

That's super exciting news, some really great stuff on the roadmap too. Looking forward to checking it out

John Steer-Fowler
John Steer-Fowler
Courses Plus Student 11,734 Points

Hey Nick,

Will there be a Trello roadmap for Game Development courses?

Those public roadmaps are awesome for other courses, it would be great to see one for Game Development.

Nick Pettit
Nick Pettit
Treehouse Teacher

John Steer-Fowler: There will very likely be a public Trello roadmap, yes.