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Start your free trialBlaike Bradford
330 PointsThis is my script.. The frog won't hop off the screen.
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
// creates smooth animations for objects that rely on physics! like Frog
// f means FLOAT instead of Integer
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("Speed", 3f);
} else {
playerAnimator.SetFloat ("Speed", 0f);
}
}
}
Ezekiel dela Peña
6,231 PointsI tried it and it is working.
joewode
13,803 Pointsjoewode
13,803 PointsIt looks correct, something may be wrong on the editor side. Do you have apply root motion checked on the animator component?