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Start your free trialVansh Agarwal
Courses Plus Student 3,965 PointsThere is something wrong with my code and it is not working.
I think it has something to do with my Robot class' initializer but I can't figure out what it is. I hope you can help me out. Thanks!
class Point {
var x: Int
var y: Int
init(x: Int, y: Int) {
self.x = x
self.y = y
}
}
class Machine {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(_ direction: String) {
print("Do nothing! Im a machine!")
}
}
// Enter your code below
class Robot: Machine {
override init(){
super.init(location : Point(x: 0, y: 0))
}
override func move(_ direction: String){
switch direction{
case "Up": location.y += 1
case "Down": location.y -= 1
case "Left": location.x -= 1
case "Down": location.x += 1
default: break
}
}
}
Attila Marosi
6,144 PointsAttila Marosi
6,144 PointsHello Vansh,
simply use the super.init like this:
class Robot: Machine {
} }