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626 PointsThe variable playerAnimator of PlayerMovement has not been assigned?
Code:
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontol;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontol = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontol, 0.0f, moveVertical);
}
void FixedUpdate ()
{
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("Speed", 3f);
} else {
playerAnimator.SetFloat ("Speed", 0f);
}
}
}
I'm not exactly sure how to fix this and do not see anything I did wrong? But I can still run my game and when I press W the frog does move forward.