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Start your free trialTarek El Eryan
1,768 PointsThe thing you want to instantiate is null.
I have been staring at this problem for a few hours and I can't for the life of me figure it out. I am hoping someone here can help me see the problem:
void Start () {
shapeList.Add (cushion);
shapeList.Add (diamond);
shapeList.Add (drop);
shapeList.Add (marquise);
shapeList.Add (oval);
shapeList.Add (radiant);
shapeList.Add (round);
shapeList.Add (trilliant);
playerShape = shapeList [Random.Range (0, shapeList.Count)];
Debug.Log (playerShape); // this returns randomly chosen GameObject
//assign player GameObject to the player prefab
playerAvatar = playerShape as Object;
// referencing Canvas to be set to GameObject Canvas
canvas = GameObject.Find ("Canvas");
// referencing GlobalVars script and assigning it to globalVars
GlobalVars globalVars = canvas.GetComponent<GlobalVars> ();
// referencing CanSize script and assigning it to canSize
CanSize cansize = canvas.GetComponent<CanSize> ();
// determining X & Y Spawn Points
spawnAreaX = cansize.canWidth / 2;
spawnAreaY = cansize.canHeight / 2;
// instantiate GameObject at the randomly chosen xyz values to the position of the enemy object
player = Instantiate(playerAvatar, new Vector3(spawnAreaX, spawnAreaY, globalVars.positionZ), Quaternion.identity) as GameObject;