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Game Development How to Make a Video Game Score, Enemies, and Game State Create Enemy Navigation and AI

The target field did not show up in the inspector after I saved my script?

using UnityEngine; using System.Collections;

public class BirdMovement : MonoBehaviour {

[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;

// Use this for initialization
void Start () {
    birdAgent = GetComponent<NavMeshAgent> ();
    birdAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {

    birdAgent.SetDestination (target.position);

    float speed = birdAgent.velocity.magnitude;

    birdAnimator.SetFloat ("Speed", speed );

}

}

2 Answers

Rick Hoekman
Rick Hoekman
9,494 Points

Just save the scene and restart Unity and it should appear. Not sure why this happens but it does happen frequently.

thanks for fixing my code!