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Start your free trialBaye Dieng
Courses Plus Student 4,011 PointsThe target field did not show up in the inspector after I saved my script?
using UnityEngine; using System.Collections;
public class BirdMovement : MonoBehaviour {
[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
// Use this for initialization
void Start () {
birdAgent = GetComponent<NavMeshAgent> ();
birdAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
birdAgent.SetDestination (target.position);
float speed = birdAgent.velocity.magnitude;
birdAnimator.SetFloat ("Speed", speed );
}
}
2 Answers
Rick Hoekman
9,494 PointsJust save the scene and restart Unity and it should appear. Not sure why this happens but it does happen frequently.
Baye Dieng
Courses Plus Student 4,011 Pointsthanks for fixing my code!
Rick Hoekman
9,494 PointsYou're welcome