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Start your free trialSindre Berge
Courses Plus Student 3,109 PointsThe referenced script on this Behaviour (Game Object 'Player') is missing!
why wont unity run my code i followed the video step by step
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("speed", 3f);
} else {
playerAnimator.SetFloat ("speed", 0f);
}
}
}
1 Answer
Tim T. Bigelow-Martin
5,744 PointsLooks to me that you are missing the rigid body for the player object. I had a similar problem earlier; instead of missing the rigid body i was missing the entire player prefab, i fixed it by re-importing the custom assets package you download from an earlier video. Make sure you click on 'All' when you import the file. Unity likes to uncheck things by default.
Sindre Berge
Courses Plus Student 3,109 PointsSindre Berge
Courses Plus Student 3,109 PointsThe referenced script on this Behaviour (Game Object 'CL_CL_froglower') is missing! The referenced script on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'Player') is missing! The referenced script on this Behaviour (Game Object 'BONEONE:COG') is missing!
no error in Mono