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Start your free trialHenrik Nord Aa Kristiansen
815 Pointsthe referenced script on this behavior (game object 'player') is missing. what do i do with that?
is there anyone there can tell me what to do with that + honestly i have bin sitting and trying to learn but it seems that the files i downloaded to make the game is faulty this is my code: using UnityEngine; using System.Collections.Generic; using System.Collections;
public class PlayerMovment : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("speed", 3f);
} else {
playerAnimator.SetFloat ("speed", 0f);
}
}
}
1 Answer
Nicholas Rossi
5,066 PointsHello Henrik,
I noticed that in your code you have ... public class PlayerMovment : MonoBehaviour {
--
i think you mistyped and forgot the "e" in Movement. So your code should read ... public class PlayerMovement : MonoBehaviour {
--
Try that first, and see if that helps.