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Start your free trialDavid Bogdanov
1,120 Pointsthe frog moves in the dirrection i press, but then it goes up again...
here is my code
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private float turningSpeed = 20f;
private Vector3 movement;
private Rigidbody playerRigidBody;
// Use this for initialization
void Start () {
//gather components from the Player Gameobject
playerAnimator = GetComponent<Animator> ();
playerRigidBody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
//gather input from the keyboard
moveHorizontal = Input.GetAxisRaw("Horizontal");
moveVertical = Input.GetAxisRaw("Vertical");
movement = new Vector3(moveHorizontal, 0.0f,moveVertical);
}
void FixedUpdate () {
//...then create a target rotation baced on the movement vector...
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
//...and create another rotation that moves from the current rotation to the target rotation...
Quaternion newRotation = Quaternion.Lerp (playerRigidBody.rotation, targetRotation, turningSpeed * Time.deltaTime);
//...and change the player's rotation to the new incrementel rotation...
playerRigidBody.MoveRotation(newRotation);
//if the player's movement vector does not equal zero...
if (movement != Vector3.zero) {
// ...Then play the jump animation
playerAnimator.SetFloat("Speed", 3f);
} else {
//otherwise, don't play the jump animation
playerAnimator.SetFloat("Speed", 0f);
}
}
}