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Game Development How to Make a Video Game Pickups Script the Fly Pickup

the fly isn't being destroyed ... what did i do wrong?

here is the code ...

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FlyPickup : MonoBehaviour {

    void onTriggerEnter(Collider other) { 


        // If the collider other is tagged with "player"...
        if (other.CompareTag ("Player")) {

            Destroy (gameObject); 
        }
    }

}

nevermind i found a fix i just used this

using System.Collections;
using UnityEngine;

public class FlyPickup : MonoBehaviour {
    void OnTriggerEnter(Collider other) {

            Destroy (gameObject);

    }


}

1 Answer

Daniel Crowe
Daniel Crowe
27,402 Points

The same thing happened to me, missed the capitalized "O" in OnTriggerEnter.