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Start your free trialDerryl Frazier
Courses Plus Student 253 Pointsthe fly isn't being destroyed ... what did i do wrong?
here is the code ...
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlyPickup : MonoBehaviour {
void onTriggerEnter(Collider other) {
// If the collider other is tagged with "player"...
if (other.CompareTag ("Player")) {
Destroy (gameObject);
}
}
}
1 Answer
Daniel Crowe
27,402 PointsThe same thing happened to me, missed the capitalized "O" in OnTriggerEnter.
Derryl Frazier
Courses Plus Student 253 PointsDerryl Frazier
Courses Plus Student 253 Pointsnevermind i found a fix i just used this