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Start your free trialTata Gelashvili
3,076 PointsThe fly doesn't disappear
public class FlyPickup : MonoBehaviour {
void onTriggerEnter(Collider other){
// if the collider other is tagged with player
if (other.CompareTag ("Player")) {
Destroy (gameObject);
}
}
}
I think I've done everything correctly but the fly doesn't seem to disappear
1 Answer
Annet de Boer
900 PointsDid you add the "FlyPickup" script to the Fly? So, select the Fly in the Hierarchy window on the left, is "FlyPickup" shown in the Inspector (at the bottom) as a Script? If not, you should add it.
Tata Gelashvili
3,076 PointsThanks I have already fixed the problem:) Just by creating the new script.
Garrett Carver
14,681 PointsThis fixed my issue.... Thanks!
Tata Gelashvili
3,076 PointsTata Gelashvili
3,076 PointsIt doesn't show me the error either