Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development

Parker Arbuthnot
Parker Arbuthnot
1,969 Points

STUCK! PLEASE HELP

Hello!

Recently, I've been stuck on the Game Development in Unity track because I have copied all of Nick's (The teacher) code to the exact detail that I can see, but is there possibly a small syntax error that I have not noticed? My code is here:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        playerAnimator.SetFloat ("Speed", 0f);
    }
}

}

By the way, all of the class information at the top wasn't categorized as code, so it is correct, just trust me!

Thank you for reading, Parker

Are you sure that it has somethings to do with your script? I replaced my code with yours and it works just fine.

1 Answer

Umut Koksaldi
Umut Koksaldi
2,338 Points

Can you please explain what exactly is not working with your code right now? As far as I have seen the code looks perfectly okay, the problem might be with how the state of the game is at this moment. Since you're not doing any Follow Camera work at this part of the course, the frog might be moving out of the scene too fast for you to not notice.