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Start your free trialMatthew Ingram
Courses Plus Student 4,718 PointsStuck on this
Need help I still dont have a great understanding of the statements involving overriding inits on subclasses need help figuring that out
class Point {
var x: Int
var y: Int
init(x: Int, y: Int) {
self.x = x
self.y = y
}
}
class Machine {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(_ direction: String) {
print("Do nothing! I'm a machine!")
}
}
// Enter your code below
class Robot: Machine{
override init(x: Int, y: Int) {
super.init(self.x: x, self.y: y)
}
override func move(_ direction: String) {
switch movement{
case "Up":
x += 1
case "Down":
x -= 1
case "Right":
y += 1
case "Left":
y -= 1
default break
}
}
}
1 Answer
Anthony Lafont
17,075 PointsHi Matthew,
By subclassing the Machine class, you will get an automatic inheritance of its initialization. As we don't need to modify it for our Robot subclass, it's ok not to mess with initialization in this case.
But we do want to override the move method, and you were close to the right answer. If you want to change the position of the class, you need to access the "x" property inside the "location" property like this:
location.x += 1
Here is the code:
class Point {
var x: Int
var y: Int
init(x: Int, y: Int) {
self.x = x
self.y = y
}
}
class Machine {
var location: Point
init() {
self.location = Point(x: 0, y: 0)
}
func move(_ direction: String) {
print("Do nothing! I'm a machine!")
}
}
// Enter your code below
class Robot: Machine {
override func move(_ direction: String) {
switch direction {
case "Up":
location.y += 1
case "Down":
location.y -= 1
case "Right":
location.x += 1
case "Left":
location.x -= 1
default: break
}
}
}
Hope this helps! Anthony