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5,168 PointsSpawn Pickups Randomly- Why aren't my variables showing up in the inspector?
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FlySpawner : MonoBehaviour {
[SerializeField]
private GameObject flyPrefab;
[SerializeField]
private int totalFlyMinimum = 12;
private float spawnArea = 25f;
public static int totalFlies;
// Use this for initialization
void Start () {
totalFlies = 0;
}
// Update is called once per frame
void Update () {
//while there are fewer than the "total fly minimum" variable...
while (totalFlies < totalFlyMinimum) {
//increment flies
totalFlies++;
//and create a random position for the fly to spawn at
float positionX = Random.Range(-spawnArea,spawnArea);
float positionZ = Random.Range(-spawnArea,spawnArea);
Vector3 flyPosition = new Vector3 (positionX, 2f, positionZ);
//and actually create these flies
Instantiate(flyPrefab, flyPosition, Quaternion.identity);
}
}
}