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C#

Narg Seinfeld
Narg Seinfeld
1,340 Points

Space to start and game over text don't appear, as well as weird visual glitch.

As the Title says the text for starting the game and ending it in the GameState script doesn't appear, but it still functions normally. The other weird problem I have is that after you respawn the image filter on the game disappears.

Here is the code: using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.SceneManagement;

public class GameState : MonoBehaviour {

private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;

// Use this for initialization
void Start () {
    Cursor.visible = false;
    playerMovement = player.GetComponent<PlayerMovement> ();
    playerHealth = player.GetComponent<PlayerHealth> ();
    playerMovement.enabled = false;
    birdMovement.enabled = false;
    followCamera.enabled = false;
}

// Update is called once per frame
void Update () {
    if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
        StartGame ();
    }
    if (playerHealth.alive == false) {
        EndGame ();
        restartTimer = restartTimer + Time.deltaTime;
        if (restartTimer >= restartDelay) {
            SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex);
        }
    }
}
    private void StartGame ()   {
        gameStarted = true;
        gameStateText.color = Color.clear;
        playerMovement.enabled = true;
        birdMovement.enabled = true;
        followCamera.enabled = true;
    }
    private void EndGame () {
        gameStarted = false;
        gameStateText.text = "Game Over!";
        player.SetActive (false);
    }
}