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Start your free trialErick Meneses
725 Points[Solved]Using Unity 5.3.4 - receiving three errors after instantiate code added. error says it has invalid arguments.
after I adding the instantiate code, Unity prompted me with three errors. First error states An object reference is required to access non-static member 'UnityEngine.Transform.position' Second Error: The best overloaded method match for Instantiate has some invalid arguments. Third error: Argument #2 cannot convert 'object' expression to type 'UnityEngine.Vector3'
my script is as follows: using UnityEngine; using System.Collections;
public class FlyPickup : MonoBehaviour {
[SerializeField]
private GameObject pickupPrefab;
void OnTriggerEnter(Collider other) {
//if the collider is tagged with "player"...
if (other.CompareTag ("Player")) {
//...add the pickup particles
Instantiate(pickupPrefab, Transform.position, Quaternion.identity);
Destroy (gameObject);
}
}
}
Erick Meneses
725 PointsErick Meneses
725 Pointsafter further review I noticed I capitalized the "t" in transform.position