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Start your free trialMichael Hill
1,202 Points*[SOLVED]* Frog is gone
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FollowCamera : MonoBehaviour {
[SerializeField]
private Transform player;
[SerializeField]
private Vector3 offset;
private float cameraFollowSpeed = 5f;
// Update is called once per frame
void Update () {
Vector3 newPosition = player.position = offset;
transform.position = Vector3.Lerp (transform.position, newPosition, cameraFollowSpeed * Time.deltaTime);
}
}
Moderator: Marked post with "Solved" per comment by OP
Michael Hill
1,202 PointsMichael Hill
1,202 PointsFixed it I put in a = instead of a +