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1,433 PointsShowing Complie Error for Scene View
I need to know what I'm doing wrong because it seems the code is correct, but nothing is working and the other Scripts are not appearing after I enter the code
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject playter;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = playerHealth.GetComponent<PlayerMovement> ();
playerHealth = playerHealth.GetComponent<PlayerHealth> ();
//Prevent player from moving at start of the game
playerMovement.enabled = false;
//Prevent bird from moving at the start of the game
birdMovement.enabled = false;
//Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
//If the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
StartGame();
}
//If the player is no longer alive...
if(playerHealth.alive == false){
EndGame();
//...increment a time to count up to restarting....
restartTimer = restartTimer + Time.deltaTime;
//...and if it reaches the restart delay...
if(restartTimer >= restartDelay){
//...then reload the currently loaded scene
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame() {
//Set the game state
gameStarted = true;
//Remove the start text
gameStateText = Color.clear;
//Allow player movement
playerMovement.enabled = true;
//Allow bird movement
birdMovement.enabled = true;
//Allow the camera to move
followCamera.enabled = true;
}
private void EndGame() {
//Set the game state
gameStarted = false;
//Show the game over text
gameStateText.color = Color.white;
gameStateText = "Game Over!";
//Remove the player from the game
player.SetActive (false);
}
}