Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialIain Skaggs
485 Points[SerializeField] not showing in Inspector for the Player and Bird game objects?
I just finished the point in the video when we've finished editing the scripts for PlayerMovement and BirdMovement and have switched back to Unity to apply the Footsteps child objects to the Player and Bird game objects, respectively. However, despite the fact that I have saved both scripts and they are identical (as far as I can tell) to what the instructor has in the video, the "Player Footsteps" and "Bird Footsteps" fields are not showing up under the Movement scripts in the Inspector window.
I'll post both codes as comments below.
Iain Skaggs
485 PointsMy BirdMovement script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class BirdMovement : MonoBehaviour {
[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
[SerializeField]
private RandomSoundPlayer birdFootsteps;
// Use this for initialization
void Start () {
birdAgent = GetComponent<NavMeshAgent>();
birdAnimator = GetComponent<Animator>();
}
// Update is called once per frame
void Update () {
// Set the bird's destination
birdAgent.SetDestination(target.position);
// Measure the magnitude of the NavMeshAgent's velocity
float speed = birdAgent.velocity.magnitude;
// Pass the velocity to the animator component
birdAnimator.SetFloat("Speed", speed);
if (speed > 0) {
birdFootsteps.enabled = true;
} else {
birdFootsteps.enabled = false;
}
}
}
James Churchill
Treehouse TeacherIain,
Have you resolved this issue? If not, you might try posting this question in the Game Development topic (https://teamtreehouse.com/community/topic:game-development).
Thanks ~James
Iain Skaggs
485 PointsIain Skaggs
485 PointsMy PlayerMovement script: