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Start your free trialMyles Cardiff
4,314 PointsScore not updating
My code is identical (I think) and the update code runs, but the score is always zero
//ScoreCounter.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;
public class ScoreCounter : MonoBehaviour {
public static int score;
private Text scoreCounterText;
// Use this for initialization
void Start () {
score = 0;
scoreCounterText = GetComponent<Text>();
}
// Update is called once per frame
void Update () {
scoreCounterText.text = score + " Flies";
}
}
//FlyPickup.cs
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class FlyPickup : MonoBehaviour {
[SerializeField]
private GameObject pickupPrefab;
void OnTriggerEnter(Collider other)
{
//if the Collider is the Player...
if (other.CompareTag("Player"))
{
//...add the pickup particles
Instantiate(pickupPrefab, transform.position, Quaternion.identity); //identity just means "no rotation"
//...decrement the total number of flies
FlySpawner.totalFlies--;
//...update the score
int currentScore = ScoreCounter.score;
ScoreCounter.score++;
int nowScore = ScoreCounter.score;
Destroy(gameObject);
}
}
}
1 Answer
Myles Cardiff
4,314 PointsNevermind, it just randomly started working after i posted this.