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Start your free trialBridie Begbie
785 PointsPlayer Rotation - Frog game
Ive got the to the point where the frog shold change direction with keyboard inputs in play mode but it doesn't. Can't see any typos in code but there must be!
using UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;
// Use this for initialization
void Start ()
{
// Gather the components from the Player GameObject.
playerAnimator = GetComponent<Animator> ();
playerRigidbody = GetComponent<Rigidbody> ();
}
// Update is called once per frame
void Update () {
//Gather input from the keyboard
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
//if the players movement vector does not equal zero...
if (movement != Vector3.zero) {
// ...then create a target rotation on the movement vector...
Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);
//...and create another rotation that fills anim gap between current rotation and target rotation so less jumpy
Quaternion newRotation = Quaternion.Lerp(playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);
//...and change the players rotation to the new incremental rotation
playerRigidbody.MoveRotation(newRotation);
// ...then play the jump animation.
playerAnimator.SetFloat ("Speed", 3f);
} else {
// otherwise don't play the jump animation.
playerAnimator.SetFloat ("Speed", 0f);
}
}
}
2 Answers
Derek Briggs
2,817 PointsHave you found the solution yet? Because i looked for 5 full minutes and checked this against my working code. You seem to have no typos. Was the Frog moving at all? Did you have the animation set properly?
Bridie Begbie
785 PointsThanks so much for checking. Yes ive got it to work now. I think the issue was with it not saving properly in unity so had to attach a new cut and paste script and then it worked!