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C#

miguel palos
miguel palos
1,627 Points

Parameter 'speed' does not exist. UnityEngine.Animator:SetFloat(String,Single)

How can I fix this?

Jennifer Nordell
seal-mask
.a{fill-rule:evenodd;}techdegree
Jennifer Nordell
Treehouse Teacher

Unfortunately, this is going to be impossible to assist you with without more information. It would be helpful if we could see your code and a link to the video you're working on. :sparkles:

miguel palos
miguel palos
1,627 Points

https://teamtreehouse.com/library/move-the-player-with-animation

Im working on creating a Frognlogs Game, with Unity.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization
void Start () {
    playerAnimator = GetComponent<Animator> ();
}

// Update is called once per frame
void Update () {
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("speed", 3f);
    } else {
        playerAnimator.SetFloat ("speed", 0f);
    }
}

}