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Start your free trialmiguel palos
1,627 PointsParameter 'speed' does not exist. UnityEngine.Animator:SetFloat(String,Single)
How can I fix this?
miguel palos
1,627 Pointshttps://teamtreehouse.com/library/move-the-player-with-animation
Im working on creating a Frognlogs Game, with Unity.
using System.Collections; using System.Collections.Generic; using UnityEngine;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("speed", 3f);
} else {
playerAnimator.SetFloat ("speed", 0f);
}
}
}
Jennifer Nordell
Treehouse TeacherJennifer Nordell
Treehouse TeacherUnfortunately, this is going to be impossible to assist you with without more information. It would be helpful if we could see your code and a link to the video you're working on.