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Game Development

Neil Doherty
Neil Doherty
10,008 Points

One of the players in my game now disappears when I press PLAY.

He just flies off the screen as soon as the opening screen appears. Pretty sure I didn't change any code - using C#. Really, really annoying.

Here is my code for playerMovement - don't know how much code you're meant to provide.

It's pretty much just Nick's from the tutorial, so there shouldn't be anything wrong with it. It was working fine before, then all of a sudden this started happening.

public class playerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;
[SerializeField]
private RandomSoundPlayer playerFootsteps;

void Start () {

    // Player GameObject components
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();

}

// Update 
void Update () {

    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);

}

void FixedUpdate () {

    if (movement != Vector3.zero) {

        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

        Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

        playerRigidbody.MoveRotation(newRotation);

        playerAnimator.SetFloat ("Speed", 3f);

        playerFootsteps.enabled = true;

    } else {

        playerAnimator.SetFloat ("Speed", 0f);

        playerFootsteps.enabled = false;

    }   
}

}