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Start your free trialaaron joseph
1,294 PointsNullReferenceException:
NullReferenceException: Object reference not set to an instance of an object FlyMovement.Update () (at Assets/Scripts/FlyMovement.cs:24)
using UnityEngine; using System.Collections;
public class FlyMovement : MonoBehaviour { [SerializeField] private Transform center;
private float flySpeed;
// Use this for initialization
void Start()
{
//flys will move at speed between two numbers
flySpeed = Random.Range(300f, 700f);
}
// Update is called once per frame
void Update()
{
//This will randomise the numbers from above
transform.RotateAround(center.position, Vector3.up, flySpeed * Time.deltaTime);
}
}
1 Answer
Cam Newton
1,737 PointsCheck that your prefabs are hooked up in the Inspector panel. That's what it normally means for me, I forgot to drag the prefab into the script component so it knows what to spawn.