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Start your free trialSam Hudson
1,670 PointsNow update Hand in hands.py. I'm going to use code similar to Hand.roll(2)
I'm completely lost with this one!
Do I need to override init, or maybe use a class method?
import random
class Die:
def __init__(self, sides=2):
if sides < 2:
raise ValueError("Can't have fewer than two sides")
self.sides = sides
self.value = random.randint(1, sides)
def __int__(self):
return self.value
def __add__(self, other):
return int(self) + other
def __radd__(self, other):
return self + other
class D20(Die):
def __init__(self):
super().__init__(sides=20)
from dice import D20
class Hand(list):
@property
def total(self):
return sum(self)
@classmethod
def roll(cls, no_of_dice):
dice_list = []
count = 0
while count <= no_of_dice:
new_die = D20()
dice_list.append(new_die)
count +=1
return(cls, dice_list)
3 Answers
ZHAO LIU
1,554 PointsHi sam,
I just saw your post,it is really helpful to me. This might be late, but just change the "return (cls, dice_list) " to "return cls( dice_list)" works. Since the hand inherited from the list, with "cls(dice_list)" it will instantiate an new instance.
Steven Parker
231,269 PointsI've seen some solutions where people wrote __init__
overrides, but it's certainly not necessary.
But your idea about using a class method is very good, since the "roll" method is expected to return a new class instance.
Sam Hudson
1,670 PointsI've tried the above but get the following message:
Bummer: Got the wrong length for a Hand
Not really sure what's going on here, and would be really grateful for some more guidance!
Steven Parker
231,269 PointsWe'll need to see your "hands.py" code again with your changes applied. Properly formatted of course.
Adedamola Adeyemo
3,581 Points"I want to get back an instance of Hand with two D20s rolled in it"
You didn't set the βno_of_diceβ to 1 So that in the while loop, it will append twice
Sam Hudson
1,670 PointsSam Hudson
1,670 PointsFull question: Now update Hand in hands.py. I'm going to use code similar to Hand.roll(2) and I want to get back an instance of Hand with two D20s rolled in it. I should then be able to call .total on the instance to get the total of the two dice.
I'll leave the implementation of all of that up to you. I don't care how you do it, I only care that it works.