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Start your free trialShaun Kelly
5,648 PointsNot receiving a notification that the contact occurred ?
#import <SpriteKit/SpriteKit.h>
@interface GameScene : SKScene <SKPhysicsContactDelegate>
@end
//GREENSHAPE
SKShapeNode *greenShape = [[SKShapeNode alloc] init];
CGMutablePathRef pathTwo = CGPathCreateMutable();
CGPathMoveToPoint(pathTwo, NULL, 0, 0);
CGPathAddLineToPoint(pathTwo, NULL, 70, 40);
CGPathAddLineToPoint(pathTwo, NULL, 0, -81);
CGPathAddLineToPoint(pathTwo, NULL, 0, 0);
greenShape.path = pathTwo;
greenShape.fillColor = [SKColor greenColor];
greenShape.strokeColor = [SKColor greenColor];
greenShape.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromPath:pathTwo];
greenShape.physicsBody.affectedByGravity = NO;
greenShape.physicsBody.dynamic = NO;
greenShape.physicsBody.categoryBitMask = CollisionCategoryGreenShape;
greenShape.physicsBody.contactTestBitMask = CollisionCategoryGreenBall;
greenShape.physicsBody.collisionBitMask = CollisionCategoryGreenBall;
[square addChild:greenShape];
-(void) didBeginContact:(SKPhysicsContact *)contact {
SKPhysicsBody *firstBody, *secondBody;
if (contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask) {
firstBody = contact.bodyA;
secondBody = contact.bodyB;
}
else {
firstBody = contact.bodyB;
secondBody = contact.bodyA;
}
if (firstBody.categoryBitMask == CollisionCategoryGreenShape &&
secondBody.categoryBitMask == CollisionCategoryGreenBall) {
NSLog(@"Contact");
}
}
@end
#import "Balls.h"
#import "Utility.h"
@implementation Balls
+(instancetype) ballOfType:(Balltype)type {
Balls *ball;
if (type == BalltypeBlue) {
ball = [self spriteNodeWithImageNamed:@"blueBall"];
}
else if (type == BalltypeGreen) {
ball = [self spriteNodeWithImageNamed:@"greenBall"];
ball.physicsBody.categoryBitMask = CollisionCategoryGreenBall;
ball.physicsBody.contactTestBitMask = CollisionCategoryGreenShape;
ball.physicsBody.collisionBitMask = CollisionCategoryGreenShape;
ball.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(30, 30)];
ball.physicsBody.affectedByGravity = NO;
}
else {
ball = [self spriteNodeWithImageNamed:@"orangeBall"];
}
ball.zPosition = 1;
//[ball setUpPhysics];
ball.name = @"ball";
return ball;
}
-(void) setUpPhysics {
self.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(30, 30)];
self.physicsBody.affectedByGravity = NO;
}
Utility.h
#import <Foundation/Foundation.h>
typedef NS_OPTIONS(uint32_t, CollisionCategory) {
CollisionCategoryGreenBall = 1 << 0,
CollisionCategoryGreenShape = 1 << 1,
};
@interface Utility : NSObject
@end
Shaun Kelly
5,648 PointsShaun Kelly
5,648 Pointsthe <SKPhysicsContactDelegate> isn't showing up in the example above for some reason