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Game Development

Marc Martinez
Marc Martinez
12,909 Points

No fields in Game State (Script)

After I save my code and save my scene, I don't have any fields where I can put stuff like the Game State text, Player, etc. into the Game State (Script) in the Game Manager

Here is my code below

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class GameState : MonoBehaviour {

private bool gameStarted = false;

[SerializeField]
private Text gameStateText;

[SerializeField]
private GameObject player;

[SerializeField]
private BirdMovement birdMovement;

[SerializeField]
private FollowCamera followCamera;

private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;

// Use this for initialization
void Start () {
    Cursor.visible = false;

    playerMovement = player.GetComponent<PlayerMovement> ();
    playerHealth = player.GetComponent<PlayerHealth> ();

    // Prevent player from moving at start of the game
    playerMovement.enabled = false;

    // Prevent bird from moving at start of the game
    birdMovement.enabled = false;

    // Prevent the follow camera from moving to its game position
    followCamera.enabled = false;


}

// Update is called once per frame
void Update () {

    // If the game is not started and the player presses the spacebar...
    if (gameStarted == false && Input.GetKeyUp(KeyCode.space)) {

        //... start the game
        StartGame();
    }

    // If the player is no longer alive...
    if (playerHealth.alive == false) {

        //... end the game...
        EndGame();

        //... increment a timer to count up to restarting...
        restartTimer = restartTimer + Time.deltaTime;

        //... and if it reaches the restart delay...
        if (restartTimer >= restartDelay) {

            //... then reload the currently loaded level.
            Application.LoadLevel (Application.loadedLevel);

        }
    }

}

private void StartGame () {

    // Set the game state
    gameStarted = true;

    // Removing the start text
    gameStateText.color = Color.clear;

    // Allow player to move
    playerMovement.enabled = true;

    // Allow bird to move
    birdMovement.enabled = true;

    // Allow camera to move
    followCamera.enabled = true;
}

private void EndGame () {

    // Set the game State
    gameStarted = false;

    // Show the game over text
    gameStateText.color = Color.white;
    gameStateText.text = "Game Over";

    // Remove the player from the game
    player.SetActive (false);
}

}