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12,964 PointsMy SerializeField won't show on my GameState script.
This is the error I'm getting when I add this into my frogsnlogs inspector:
Assets/GameState.cs(14,3): error CS0246: The type or namespace name `Serializefield' could not be found. Are you missing an assembly reference?
Can you see anything wrong with my code?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameState : MonoBehaviour {
private bool gameStarted = false;
[SerializeField]
private Text gameStateText;
[SerializeField]
private GameObject player;
[SerializeField]
private BirdMovement birdMovement;
[SerializeField]
private FollowCamera followCamera;
private float restartDelay = 3f;
private float restartTimer;
private PlayerMovement playerMovement;
private PlayerHealth playerHealth;
// Use this for initialization
void Start () {
Cursor.visible = false;
playerMovement = player.GetComponent<PlayerMovement> ();
playerHealth = player.GetComponent<PlayerHealth> ();
// Prevent the player from moving at the start of the game
playerMovement.enabled = false;
// prevent the bird from moving at the start of the game
birdMovement.enabled = false;
// Prevent the follow camera from moving to its game position
followCamera.enabled = false;
}
// Update is called once per frame
void Update () {
// If the game is not started and the player presses the space bar...
if (gameStarted == false && Input.GetKeyUp (KeyCode.Space)) {
// ...start the game.
StartGame();
}
// If the player is no longer alive...
if (playerHealth.alive == false) {
// ...end the game...
EndGame ();
// ...increment a timer to count up to restarting
restartTimer = restartTimer + Time.deltaTime;
// ... and if it reaches the restart delay...
if (restartTimer >= restartDelay) {
//... then reload the currently loaded scene.
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
}
}
private void StartGame() {
// Set the game state
gameStarted = true;
// Remove the start text
gameStateText.color = Color.clear;
//Allow the player to move
playerMovement.enabled = true;
// Allow the bird to move
birdMovement.enabled = true;
// Allow the camera to move
followCamera.enabled = true;
}
private void EndGame() {
// set the game state
gameStarted = false;
// Show the game over text
gameStateText.color = Color.white;
gameStateText.text = "Game Over!";
// Remove the player from the game
player.SetActive (false);
}
}
1 Answer
Samuel Savaria
4,809 PointsFirst of all, thank you for posting your code.
As for your script, I can't see anything wrong with it. This type of error is generally caused by a forgotten semicolon, a misspelt SerializeField or any other typing mistake (such as writing (SerializedField] ). In your case, I looked very closely at line 12 and 14 and there doesn't seem to be anything wrong.
A good idea might be to rewrite these lines using VisualStudio's autocomplete. That way you will avoid spelling mistakes, and if you make sure all your semicolons are there you should be good to go.