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iOS Build a Game with Sprite Kit Physics and Collision World Setup and Physics Bodies

Shaun Kelly
Shaun Kelly
5,648 Points

My groundNode isn't green, it's invisible

My node count goes up one on the bottom right corner of the screen and I can see it collide with the spacedognodes so thats how I know the ground node is there but it's not green.

#import "GroundNode.h"

@implementation GroundNode

+(instancetype)groundWithSize:(CGSize)size {
    GroundNode *ground = [self spriteNodeWithColor:[SKColor redColor] size:size];
    ground.name = @"Ground";

    ground.position = CGPointMake(size.width/2, size.height/2);
    [ground setUpPhysicsBody];

    return ground;
}

-(void) setUpPhysicsBody {

  self.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:self.frame.size];
   self.physicsBody.affectedByGravity = NO;



}




@end

1 Answer

Brittany Stubbs
Brittany Stubbs
22,979 Points

it's probably just hidden behind your background by default

try adding this line of code in your groundnode implementation class

ground.zPosition = 1;