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Game Development How to Make a Video Game Player Input and Cameras Make a Follow Camera

My Frog still won't move! It just hop from side to side. I went back through the videos and checked my code but it still

It never has moved, beside during the idle stage.

David Hamilton
David Hamilton
21,522 Points

Can you provide your player movement script for us to check?

post the code please

using UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
private float turningSpeed = 20f;
private Rigidbody playerRigidbody;

// Use this for initialization
void Start () {
    // gather components from the player game object
    playerAnimator = GetComponent<Animator> ();
    playerRigidbody = GetComponent<Rigidbody> ();    

}

// Update is called once per frame
void Update () {
    // gather information from keyboard
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void fixedUpdate () {
    // if player's movement vector does not equal zero...
    if (movement != Vector3.zero) {

        // ...then create a target rotation based on the movement vector...
        Quaternion targetRotation = Quaternion.LookRotation(movement, Vector3.up);

        // ...and create another roation that moves from the current location to the target rotation...
        Quaternion newRotation = Quaternion.Lerp (playerRigidbody.rotation, targetRotation, turningSpeed * Time.deltaTime);

        //...and change the players rotation to the incremental rotation
        playerRigidbody.MoveRotation(newRotation);

        // ... then play the jump animation.
        playerAnimator.SetFloat ("Speed", 3f);
    } else {    
        // Otherwise, don`t play the jump animation
        playerAnimator.SetFloat ("Speed", 0f);
    }
}

}

1 Answer

Parker Busswood
Parker Busswood
20,207 Points

Your FixedUpdate method is spelled as fixedUpdate, which I imagine will cause issues with your code. Similar to the Start and Update methods, FixedUpdate is a special method that starts with an uppercase letter.

void FixedUpdate () {
    // your code here
}