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Start your free trialChris Vaisanen
3,097 PointsMy fly won't disappear either.
After going through all these Q&A's about other people having this issue none of it has helped. My code looks correct. The fly is attached to the script. The "Player" is tagged to "Player". Also the Fly is set to "Center" in Geometry and the "Is Trigger" is checked. Anyone have any other suggestions ?
public class FlyPickup : MonoBehaviour {
void OnTriggerEnter (Collider other){
//If the Collider other is tagged with "Player"
if (other.CompareTag ("Player"))
{
Destroy (gameObject);
}
}
}
1 Answer
victorhuang
4,322 PointsYou codes look just fine. But make sure that your FlyPickup script is set in Fly object hierarchy instead of child class Geometry.