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Start your free trialDiana Anderson
510 PointsMy code is still not making the frog move.
sing UnityEngine; using System.Collections;
public class PlayerMovement : MonoBehaviour {
private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;
// Use this for initialization
void Start () {
// gather the animator componet from player
playerAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
// gathering input
moveHorizontal = Input.GetAxisRaw ("Horizontal");
moveVertical = Input.GetAxisRaw ("Vertical");
movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}
void FixedUpdate () {
// tests if the keys are bring pressed
if (movement != Vector3.zero) {
playerAnimator.SetFloat ("Speed", 3f);
} else {
playerAnimator.SetFloat ("Speed", 0f);}
}
}
4 Answers
Jonathan Elliott
1,138 Pointspossibly missing a } at the end.
Nicholas Wood
268 PointsHey Diana,
Under Edit > Project Settings > Input check to make sure your keyboards listed and the button mapping is correct. Also, unplug any joysticks or disable them in this menu, that was causing my issue.
Ruiqing Li
3,029 PointsAre you sure this line "public class PlayerMovement : MonoBehaviour " dose right?
Peter Romich
1,162 PointsOne more closing curly brace } at the end will close FixedUpdate.