Welcome to the Treehouse Community

Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.

Looking to learn something new?

Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.

Start your free trial

Game Development How to Make a Video Game Player Input and Cameras Comments

My code is still not making the frog move.

sing UnityEngine; using System.Collections;

public class PlayerMovement : MonoBehaviour {

private Animator playerAnimator;
private float moveHorizontal;
private float moveVertical;
private Vector3 movement;

// Use this for initialization 
void Start () {
    // gather the animator componet from player
    playerAnimator = GetComponent<Animator> ();



}

// Update is called once per frame
void Update () {
    // gathering input 
    moveHorizontal = Input.GetAxisRaw ("Horizontal");
    moveVertical = Input.GetAxisRaw ("Vertical");

    movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
}

void FixedUpdate () {
    // tests if the keys are bring pressed
    if (movement != Vector3.zero) {
        playerAnimator.SetFloat ("Speed", 3f);
    } else {
        playerAnimator.SetFloat ("Speed", 0f);}


    }

}

4 Answers

Jonathan Elliott
Jonathan Elliott
1,138 Points

possibly missing a } at the end.

Nicholas Wood
Nicholas Wood
268 Points

Hey Diana,

Under Edit > Project Settings > Input check to make sure your keyboards listed and the button mapping is correct. Also, unplug any joysticks or disable them in this menu, that was causing my issue.

Are you sure this line "public class PlayerMovement : MonoBehaviour " dose right?

Peter Romich
Peter Romich
1,162 Points

One more closing curly brace } at the end will close FixedUpdate.