Welcome to the Treehouse Community
Want to collaborate on code errors? Have bugs you need feedback on? Looking for an extra set of eyes on your latest project? Get support with fellow developers, designers, and programmers of all backgrounds and skill levels here with the Treehouse Community! While you're at it, check out some resources Treehouse students have shared here.
Looking to learn something new?
Treehouse offers a seven day free trial for new students. Get access to thousands of hours of content and join thousands of Treehouse students and alumni in the community today.
Start your free trialAdam Beck
9,345 PointsMy Bird Will Not Move
So I triple checked the code and still can not make the bird move! Am I missing something?
using UnityEngine; using System.Collections;
public class BirdMovement : MonoBehaviour {
[SerializeField]
private Transform target;
private NavMeshAgent birdAgent;
private Animator birdAnimator;
// Use this for initialization
void Start () {
birdAgent = GetComponent<NavMeshAgent> ();
birdAnimator = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
// Set the birds destination
birdAgent.SetDestination (target.position);
// Measure the magnitude of the NavMeshAgents velocity
float speed = birdAgent.velocity.magnitude;
// Pass the velocity to the animator component
birdAnimator.SetFloat ("Speed", speed);
}
}
Alexander Davison
65,469 PointsDid you drag the Player GameObject into the target field? Also, try replacing the "speed" variable (on the birdAnimator.SetFloat ("Speed", speed); line) with the speed.
1 Answer
Tung Nguyen
1,519 PointsYou must drag & drop the Player GameObject in Hierarchy panel on the left side into the Target field of "Bird Movement Script component" in the Inspector panel of Bird GameObject :D
I mistakenly drag Player GameObject in Prefabs folder of Assets panel, and the game looks working correctly but after reaching the first frog's position, the bird doesn't chase the frog anymore =.=
Nicholas Wood
268 PointsNicholas Wood
268 PointsHey,
Did you drag the Player prefab from the Hierarchy window in to the Target field in the inspector for your script?