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Courses Plus Student 2,915 PointsMissing reference exception : the game object is disappered but u r still trying to access it , i cant pickup the fly
i cant pickup the fly after 5 to 10 seconds pls help any one
using UnityEngine; using System.Collections;
public class FlyPickup : MonoBehaviour {
[SerializeField]
private GameObject pickupPrefab;
void OnTriggerEnter(Collider other) {
if (other.CompareTag ("Player")) {
// if the collider other is taggeed with "player"...
// .. add the pickup particles..
Instantiate(pickupPrefab, transform.position, Quaternion.identity);
Destroy (gameObject);
}
}
}
Izzatilla Karimov
9,284 PointsI also have the same issue, The Fly Is Trigger is checked, but the tag is selected to untagged. And the player is selected to player tag but Is Trigger is unchecked. I believe thats how it has to be but still doesn't work. The error says..
UnityException: Tag: player is not defined. FlyPickup.OnTriggerEnter (UnityEngine.Collider other) (at Assets/Scripts/FlyPickup.cs:12)
1 Answer
Tamar Chalker
UX Design Techdegree Student 29,121 PointsI'm having the same problem - I get MissingReferenceException: The object of type "Object" has been destroyed but you are still trying to access it. Did I miss something somewhere, I have watched the videos a couple times now.
Helgi Helgason
7,599 PointsHelgi Helgason
7,599 PointsIs the Collider component on the flies mark as a trigger, there should be checkbox called IsTrigger.